55 research outputs found

    Replicating human hand synergies onto robotic hands: a review on software and hardware strategies

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    This review reports the principal solutions proposed in the literature to reduce the complexity of the control and of the design of robotic hands taking inspiration from the organization of the human brain. Several studies in neuroscience concerning the sensorimotor organization of the human hand proved that, despite the complexity of the hand, a few parameters can describe most of the variance in the patterns of configurations and movements. In other words, humans exploit a reduced set of parameters, known in the literature as synergies, to control their hands. In robotics, this dimensionality reduction can be achieved by coupling some of the degrees of freedom (DoFs) of the robotic hand, that results in a reduction of the needed inputs. Such coupling can be obtained at the software level, exploiting mapping algorithm to reproduce human hand organization, and at the hardware level, through either rigid or compliant physical couplings between the joints of the robotic hand. This paper reviews the main solutions proposed for both the approaches

    Editorial: Mapping Human Sensory-Motor Skills for Manipulation Onto the Design and Control of Robots

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    The extraordinary human sensory-motor capabilities arise from the interaction with the external world and the interplay of different elements, which are controlled within a space whose dimensionality is lower than the available number of dimensions, as suggested by the concept of synergies, see (e.g., Turvey, 2007; Latash, 2008; Santello et al., 2013). This general simplification approach has then been successfully used in robotics, to inform the development of simple yet effective artificial devices, see (e.g., Santello et al., 2016). Mutual inspiration between robotics and neuroscience could hence be the key to advance both these disciplines: through a bio-aware approach for the design of mechatronic systems, on one side, and the deployment of technical tools for novel neuroscientific experiments, on the other. The manuscripts presented in this e-book shed light on the organization of human sensory-motor architecture, presenting instruments and mechatronic systems that can be successfully applied to neuroscientific investigation. At the same time, we report on robotic translations of neuroscientific outcomes

    Modeling Compliant Grasps Exploiting Environmental Constraints

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    In this paper we present a mathematical framework to describe the interaction between compliant hands and environmental constraints during grasping tasks. In the proposed model, we considered compliance at wrist, joint and contact level. We modeled the general case in which the hand is in contact with the object and the surrounding environment. All the other contact cases can be derived from the proposed system of equations. We performed several numerical simulation using the SynGrasp Matlab Toolbox to prove the consistency of the proposed model. We tested different combinations of compliance as well as different reference inputs for the hand/arm system considered. This work has to be intended as a tool for compliant hand designer since it allows to tune compliance at different levels before the real hand realization. Furthermore, the same framework can be used for compliant hand simulation in order to study the interaction with the environmental constrains and to plan complex manipulation tasks

    Design of the passive joints of underactuated modular soft hands for fingertip trajectory tracking

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    In this letter, we propose a method to design tendon-driven underactuated hands whose fingertips can track a predefined trajectory, when actuated. We focus on passively compliant hands composed of deformable joints and rigid links. We first introduce a procedure to determine suitable joints stiffness and tendon routing, then a possible realization of a robotic underactuated finger is shown. The kinematic and kinetostatic analysis of a tendon-driven robotic finger is necessary to define the overall stiffness values of the finger joints. A structural analysis of the element constituting each passive joint allowed to define a relation between the stiffness and joint's main dimensional and material properties. We validated the proposed framework both in simulation and with experiments using the robotic Soft-SixthFinger as a case study. The Soft-SixthFinger is a wearable robot for grasping compensation in patients with a paretic hand. We demonstrated that different fingertip trajectories can be achieved when joint stiffness and tendon routing are properly designed. Moreover, we demonstrated that the device is able to grasp a wider set of objects when a specific finger flexion trajectory is designed. The proposed framework is general and can be applied to robotic hands with an arbitrary number of fingers and joints per finger. The modular approach furthermore allows the user to easily customize the hand according to specific tasks or trajectories

    On the role of stiffness design for fingertip trajectories of underactuated modular soft hands

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    In this work, we propose a method to compute the stiffness of flexible joints and its realization in order to let the fingers track a certain predefined trajectory. We refer to tendon-driven, underactuated and passively compliant hands composed of deformable joints and rigid links. Specific stiffness and pre-form shapes can be assigned to the finger joints can be given s such that a single-cable actuation can be used. We firstly define a procedure to determine suitable joints stiffness and then we propose a possible realization of soft joints using rapid prototyping techniques. The stiffness computation is obtained leveraging on the the mechanics of tendon-driven hands and on compliant systems, while for its implementation beam theory has been exploited. We validate the proposed framework both in simulation and with experiments using the robotic Soft-SixthFinger, a wearable robot for grasping compensation in patients with a paretic hand, as a case study. The proposed framework can be used to design the stiffness of the passive joints in several model of underactuated tendon-driven soft hands so to improve their grasping capabilities

    The Soft-SixthFinger: a wearable EMG controlled robotic extra-finger for grasp compensation in chronic stroke patients

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    This letter presents the Soft-SixthFinger, a wearable robotic extra-finger designed to be used by chronic stroke patients to compensate for the missing hand function of their paretic limb. The extra-finger is an underactuated modular structure worn on the paretic forearm by means of an elastic band. The device and the paretic hand/arm act like the two parts of a gripper working together to hold an object. The patient can control the flexion/extension of the robotic finger through the eCap, an electromyography-based (EMG) interface embedded in a cap. The user can control the device by contracting the frontalis muscle. Such contraction can be achieved simply moving his or her eyebrows upwards. The Soft-SixthFinger has been designed as tool that can be used by chronic stroke patients to compensate for grasping in many activities of daily living (ADL). It can be wrapped around the wrist and worn as a bracelet when not used. The light weight and the complete wireless connection with the EMG interface guarantee a high portability and wearability. We tested the device with qualitative experiments involving six chronic stroke patients. Results show that the proposed system significantly improves the performances of the patients in the proposed tests and, more in general, their autonomy in ADL

    Mechatronic designs for a robotic hand to explore human body experience and sensory-motor skills: a Delphi study

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    To bridge the gap between users' expectations and technological solutions, a better understanding of human body experience and sensory-motor skills is mandatory. This could pave the way towards a novel generation of robotic hands, which can be successfully employed in everyday life e.g. in prosthetics and assistive robotics. Available robotic hands are still far from matching the requirements of the corresponding experimental and real-world applications, e.g. fast motions might be achieved at the expense of accuracy. Knowledge of the users' sensory-motor skills can guide technical developments, e.g. prosthetic design processes. This paper presents design solutions developed in a Delphi study. Explorative questionnaires are prepared to acquire and elaborate expert opinions to improve the design of previously developed robotic anthropomorphic hands. By gathering and fusing expert opinions, novel robotic hand and wrist concepts specifically optimized regarding body experience and sensory-motor skill research are developed. In three rounds, experts with experience in robotic hand design and/or control analyze, develop, and rank solutions for mechanisms, actuators, and control, which result in overall design concepts. The technical concepts and implications resulting from the study are discussed considering psychological and biomechanical aspects

    A Perspective Review on Integrating VR/AR with Haptics into STEM Education for Multi-Sensory Learning

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    As a result of several governments closing educational facilities in reaction to the COVID-19 pandemic in 2020, almost 80% of the world’s students were not in school for several weeks. Schools and universities are thus increasing their efforts to leverage educational resources and provide possibilities for remote learning. A variety of educational programs, platforms, and technologies are now accessible to support student learning; while these tools are important for society, they are primarily concerned with the dissemination of theoretical material. There is a lack of support for hands-on laboratory work and practical experience. This is particularly important for all disciplines related to science, technology, engineering, and mathematics (STEM), where labs and pedagogical assets must be continuously enhanced in order to provide effective study programs. In this study, we describe a unique perspective to achieving multi-sensory learning through the integration of virtual and augmented reality (VR/AR) with haptic wearables in STEM education. We address the implications of a novel viewpoint on established pedagogical notions. We want to encourage worldwide efforts to make fully immersive, open, and remote laboratory learning a reality.publishedVersio

    Compensating hand function in chronic stroke patients through the robotic sixth finger

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    A novel solution to compensate hand grasping abilities is proposed for chronic stroke patients. The goal is to provide the patients with a wearable robotic extra-finger that can be worn on the paretic forearm by means of an elastic band. The proposed prototype, the Robotic Sixth Finger, is a modular articulated device that can adapt its structure to the grasped object shape. The extra-finger and the paretic hand act like the two parts of a gripper cooperatively holding an object. We evaluated the feasibility of the approach with four chronic stroke patients performing a qualitative test, the Frenchay Arm Test. In this proof of concept study, the use of the Robotic Sixth Finger has increased the total score of the patients of 2 points in a 5 points scale. The subjects were able to perform the two grasping tasks included in the test that were not possible without the robotic extra-finger. Adding a robotic opposing finger is a very promising approach that can significantly improve the functional compensation of the chronic stroke patient during everyday life activities

    A perspective review on integrating VR/AR with haptics into STEM education for multi-sensory learning

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    As a result of several governments closing educational facilities in reaction to the COVID-19 pandemic in 2020, almost 80% of the world’s students were not in school for several weeks. Schools and universities are thus increasing their efforts to leverage educational resources and provide possibilities for remote learning. A variety of educational programs, platforms, and technologies are now accessible to support student learning; while these tools are important for society, they are primarily concerned with the dissemination of theoretical material. There is a lack of support for hands-on laboratory work and practical experience. This is particularly important for all disciplines related to science, technology, engineering, and mathematics (STEM), where labs and pedagogical assets must be continuously enhanced in order to provide effective study programs. In this study, we describe a unique perspective to achieving multi-sensory learning through the integration of virtual and augmented reality (VR/AR) with haptic wearables in STEM education. We address the implications of a novel viewpoint on established pedagogical notions. We want to encourage worldwide efforts to make fully immersive, open, and remote laboratory learning a reality.European Union through the Erasmus+ Program under Grant 2020-1-NO01-KA203-076540, project title Integrating virtual and AUGMENTED reality with WEARable technology into engineering EDUcation (AugmentedWearEdu), https://augmentedwearedu.uia.no/ [34] (accessed on 27 March 2022). This work was also supported by the Top Research Centre Mechatronics (TRCM), University of Agder (UiA), Norwa
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